AI Insights · Timothy · April 2024
Top 5 Tennis Games on Android in South America: Q1 2024
Discover the performance of the top 5 tennis games on Android in South America for the first quarter of 2024, based on weekly downloads, revenue, and active users.
The first quarter of 2024 saw varying performances among the top 5 tennis games on the Android platform in South America, as indicated by data from Sensor Tower. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Tennis Clash: Multiplayer Game from Wildlife Studios showed robust performance throughout the quarter. Weekly revenue peaked at around $15.3K in early February, with a slight decline towards the end of March at approximately $11.7K. Weekly downloads experienced fluctuations, starting strong at nearly 50K in the first week of January, dipping to around 28.7K in late February, and ending the quarter at roughly 32.5K. Weekly active users saw a high of about 396.7K in late January, gradually decreasing to around 269.8K by the end of March.
Tennis Arena by Helium9 Games experienced modest revenue figures, peaking at $537 in the first week of January and dropping to $124 by the end of March. Downloads started at 11.6K, declined to 4.6K in mid-March, and slightly rebounded to 5.6K by the end of the quarter. Active users remained relatively stable, starting at 24.6K and ending at 17K.
3D Tennis from Mouse Games had minimal revenue, with occasional peaks at $11 in mid-February. Downloads were steady, averaging around 3.5K weekly, with a slight increase to 3.5K in the last week of March. Active users remained consistent, hovering around the 10K mark throughout the quarter.
Mini Tennis: Perfect Smash by Miniclip.com saw its highest revenue of $139 in the last week of March. Downloads fluctuated, starting at 3.2K in early January, dipping to 1.1K in mid-March, and then surging to 6.8K. Active users showed an overall increase, starting at 191.9K and peaking at 198.7K in mid-March before ending the quarter at 191.3K.
Virtua Tennis Challenge by SEGA experienced consistent low revenue, peaking at $28 in early March. Downloads were relatively stable, averaging around 1K per week, with a slight peak at 1.3K in late January. Active users remained steady, averaging around 2.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.